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Abiah Dragon Design Process

This was finished over 2 years ago. Wanted to test a bunch of processes with this and learned so much here. Also expiremented with making something that can work both as a animal and a character. The "dragon" here can climb and swimb using a weird combination of anatomy. The project was a way of testing styles, workflows and tools. I would have titled this "my digital punching bag" but chickened out.

3D render

3D render

Concept painting in a more Game-y style

Concept painting in a more Game-y style

Concept Painting with a more "Animation-y" style

Concept Painting with a more "Animation-y" style

Pitch

Pitch

First concept roughs and studies

First concept roughs and studies

Orginal Concept exploration

Orginal Concept exploration

Original Concept Painting

Original Concept Painting

original Concept

original Concept

Original Concept horns

Original Concept horns

Original concept sculpture

Original concept sculpture

New Concept

New Concept

Exploring Rythem

Exploring Rythem

Tails, very important

Tails, very important

Poses

Poses

Explaining some bits

Explaining some bits

The creature was originally supposed to be masked. Here's some ideas.

The creature was originally supposed to be masked. Here's some ideas.

How would this thing make noise?

How would this thing make noise?

Now we start transitioning the design into something "animated"

Now we start transitioning the design into something "animated"

Some visDev

Some visDev

Expression exploration

Expression exploration

Render of Fawth

Render of Fawth

Render of Rem

Render of Rem